Foxhole

App · Gaming · 5 actions

Read live Foxhole World Conquest data through the keyless public War API: the current war state, the active regions, each region's war report (enlistments and casualties), and each region's static and live map data. Covers the Live worlds and the dev world. No account or API key required.

Actions

ActionWhat it does
Get region live mapGet a region's live (dynamic) map data: the team-controlled structures on the map (bases, fields, and facilities), each with its controlling faction, icon type, position, and flags.
Get region map labelsGet a region's static map data: its named locations (towns, forts, relics) with their positions and Major/Minor marker type.
Get region war reportGet the war report for one region: total enlistments, Colonial and Warden casualties, and the current day of the war.
Get war stateGet the current war on a server: its war number, the winning faction (if it has ended), and the conquest start/end times.
List active regionsList the regions (hexes) active in the current war on a server.

Get region live map

Get a region's live (dynamic) map data: the team-controlled structures on the map (bases, fields, and facilities), each with its controlling faction, icon type, position, and flags.

Inputs

Servershardtext
Which Foxhole world (shard) to read. Live Server 1 is the busiest world and the default.One of: live1 (Live: Server 1), live2 (Live: Server 2), live3 (Live: Server 3), dev (Development). Default: live1.
Regionmap_nametextRequired
The region (hex) to read. Pick one from the selected server's active war, or reference a region name from a previous step.

Outputs

mapDataobject
Example output
{
  "mapData": {
    "lastUpdated": 1786588423660,
    "mapItems": [
      {
        "flags": 33,
        "iconType": 56,
        "teamId": "WARDENS",
        "viewDirection": 0,
        "x": 0.63364553,
        "y": 0.8568045
      },
      {
        "flags": 1,
        "iconType": 57,
        "teamId": "COLONIALS",
        "viewDirection": 0,
        "x": 0.37816164,
        "y": 0.51045084
      }
    ],
    "mapItemsC": [],
    "mapItemsW": [],
    "mapTextItems": [],
    "regionId": 38,
    "scorchedVictoryTowns": 0,
    "version": 106
  }
}

Get region map labels

Get a region's static map data: its named locations (towns, forts, relics) with their positions and Major/Minor marker type. These stay fixed for the war.

Inputs

Servershardtext
Which Foxhole world (shard) to read. Live Server 1 is the busiest world and the default.One of: live1 (Live: Server 1), live2 (Live: Server 2), live3 (Live: Server 3), dev (Development). Default: live1.
Regionmap_nametextRequired
The region (hex) to read. Pick one from the selected server's active war, or reference a region name from a previous step.

Outputs

mapDataobject
Example output
{
  "mapData": {
    "lastUpdated": 1786588423660,
    "mapItems": [],
    "mapItemsC": [],
    "mapItemsW": [],
    "mapTextItems": [
      {
        "mapMarkerType": "Major",
        "text": "Fort Barley",
        "x": 0.4517946,
        "y": 0.36775875
      },
      {
        "mapMarkerType": "Minor",
        "text": "Captain's Dread",
        "x": 0.69483316,
        "y": 0.23571695
      }
    ],
    "regionId": 38,
    "scorchedVictoryTowns": 0,
    "version": 106
  }
}

Get region war report

Get the war report for one region: total enlistments, Colonial and Warden casualties, and the current day of the war.

Inputs

Servershardtext
Which Foxhole world (shard) to read. Live Server 1 is the busiest world and the default.One of: live1 (Live: Server 1), live2 (Live: Server 2), live3 (Live: Server 3), dev (Development). Default: live1.
Regionmap_nametextRequired
The region (hex) to read. Pick one from the selected server's active war, or reference a region name from a previous step.

Outputs

warReportobject
Example output
{
  "warReport": {
    "colonialCasualties": 1,
    "dayOfWar": 39,
    "totalEnlistments": 104,
    "version": 99,
    "wardenCasualties": 20
  }
}

Get war state

Get the current war on a server: its war number, the winning faction (if it has ended), and the conquest start/end times.

Inputs

Servershardtext
Which Foxhole world (shard) to read. Live Server 1 is the busiest world and the default.One of: live1 (Live: Server 1), live2 (Live: Server 2), live3 (Live: Server 3), dev (Development). Default: live1.

Outputs

warobject
Example output
{
  "war": {
    "conquestEndTime": null,
    "conquestStartTime": 1786467601848,
    "requiredVictoryTowns": 32,
    "resistanceStartTime": null,
    "scheduledConquestEndTime": 1786986000000,
    "shortRequiredVictoryTowns": 27,
    "warId": "83850b20-9ed4-4651-a214-67abe0ca5388",
    "warNumber": 138,
    "winner": "NONE"
  }
}

List active regions

List the regions (hexes) active in the current war on a server. Each entry has the internal name used by the other actions and a friendly label.

Inputs

Servershardtext
Which Foxhole world (shard) to read. Live Server 1 is the busiest world and the default.One of: live1 (Live: Server 1), live2 (Live: Server 2), live3 (Live: Server 3), dev (Development). Default: live1.

Outputs

mapslist
Example output
{
  "maps": [
    {
      "label": "The Fingers",
      "name": "TheFingersHex"
    },
    {
      "label": "Mooring County",
      "name": "MooringCountyHex"
    },
    {
      "label": "Marban Hollow",
      "name": "MarbanHollow"
    }
  ]
}

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